Killer Klowns From Outer Space : The Game est disponible pour tous !

IllFonic, Incest heureux d’annoncer officiellement le lancement mondial de Killer Klowns From Outer Space: The Game ce mardi 4 juin sur Steam/PCPlayStation 5, et Xbox Series.  

Killer Klowns From Outer Space: The Game est une expérience asymétrique horrifique en multijoueurs de 3vs7. Unique dans sa catégorie, le jeu fait évoluer la formule d’horreur en ligne en mettant des équipes de trois Clowns Tueurs contre Sept Humains combatifs. Le jeu se distingue par le fait que les Clowns ne sont pas les seuls chasseurs… Là où d’autres dans cette catégorie mettent en scène chasseur contre chassé, Killer Klowns From Outer Space: The Game donne une chance aux Humains d’être agresseur, artisan d’une évasion ou maître dans l’art du cache-cache. Avec Crescent Cove en toile de fond, le jeu sera lancé avec cinq cartes qui exploreront toutes les parties de cette communauté capturée par les Clowns. 

Killer Klowns from Outer Space: The Game est basé sur le film iconique des années 80 de MGM et a été créé sous la supervision et le support des créateurs originaux, les Frères Chiodo. Les fans de cette licence pourront apercevoir des Easter Eggs placés judicieusement à travers le jeu, incluant un camion de glace qui pourra tout simplement sauver votre Humain. De l’armement et des ruses des Clowns, à la personnalisation des Humains qui rappellent le film, ce jeu donnera sûrement une folle expérience aux fans du film et aux joueurs friands de jeux asymétriques et multijoueurs. Plus important encore, ce n’est seulement que le début… IllFonic dévoilera une roadmap d’après lancement très prochainement ! 

Fonctionnalité en jeu : 

  • Prenez le rôle d’un des Clowns Tueur iconique : Trois joueurs font équipe, utilisant les capacités extraterrestres de visages familiers comme Spikey et Shorty. Chassez les humains avec des armes farfelues et gérez l’invasion extraterrestre pour réussir à capturer la population de Crescent Cove.
  • Combattez en tant qu’équipe de sept courageux citoyens de Crescent Cove : Choisissez l’un des rôles et explorez la ville pour obtenir des armes et un butin de valeur pendant que vous évitez les Clowns et leurs pièges, qui sont aussi dangereux que stupides. 

L’extension Deluxe inclut : 

  • 2 Costumes Humaines
  • 2 Skins de Clowns
  • 1 Skin de Clown du film
  • La Bande Originale digitale
  • Art Book Digital 

Pour terminer voici le patch note de la mise à jour de ce jour (NDLR : La certification Xbox est en cours le patch arrivera sous peu)

Patch Notes as of June 4, 2024.

General Fixes :
● General crash fixes
● General improvements to game optimization
● General fixes and improvements to bot
behavior
● Crossplay account linking and Crossplay party
invites are now available
● Various fixes and improvements to
matchmaking and premade lobbies
● Added blocking volumes at escape locations to
prevent body-blocking escapes
● Addressed several issues to prevent exploits
related to items and EXP
● Addressed several issues that were causing
players and cocoons to fall under the map
● Fixed an issue where the language options
were not appearing on the Steam client
● Fixed an issue where the intro cinematic, when
loading into a match, would sometimes be
missing assets
● Fixed an issue where bots would not be
replaced by players who are joining in progress
● Various fixes to address collision issues and
stuck spots on every map
● Various fixes to EXP not being granted properly
during certain events
● Various fixes to SFX timing issues

Human Focused Fixes
● Loot spawns have been adjusted to prevent repair items from spawning too close to their
related escape
● Reduced the duration that the escape location icons remain on the HUD after reaching the
meeting point
● Made adjustments to the distance attenuation curve for Human proximity VoIP
● Fixed an issue where the crosshair may remain on the HUD after dropping a weapon
● Fixed an issue where certain outfits were missing flashlights
● Fixed an issue where empty loot containers would appear as closed and non-interactable for
players that have joined in progress
● Fixed an issue where the player would sometimes regenerate stamina while sprinting even
without any item buffs
● Fixed an issue where the Cocoon VFX would sometimes remain on the player after they have
broken out of a Cocoon
● Fixed an issue where the throwing prediction line would sometimes not show up when throwing
an item
● Fixed an issue where using the Compass in certain locations would cause the escape indicators
to remain on the HUD permanently
● Fixed an issue where using items and interactions in quick succession could cause the player to
become interaction-locked
● Fixed an issue where players could not uncrouch in certain locations
● Fixed an issue where blunt weapons were sometimes able kill a downed Klown
● Fixed an issue where the bots were causing cocoon outlines to behave incorrectly
● Increased fear reduction while hiding in a hiding spot
● Reduced the damage that axes deal to gated exit barriers

Klown Focused Fixes
● Adjusted the camera position while using the Balloon Dog trick
● Made improvements to the Klown VoIP when transitioning from team chat to proximity chat
● Fixed an issue where the Klown’s loadout 3 was not available even after reaching the level
requirement
● Fixed an issue where the UI prompt that appears to notify players that there is not enough
space to use the « Invisible Car » ability was missing
● Fixed an issue where certain quality settings would cause the Klown Jump to have visual
issues
● Fixed an issue where Klowns may sometimes become interaction-locked after performing a
Klowntality
● Fixed an issue where Klowns may sometimes not be able to use any of their Tricks after
performing a Klowntality
● Fixed an issue where Klowns could perform a Klowntality while in the middle of an interaction
● Fixed an issue where the Cotton Candy Raygun’s beam would sometimes not connect properly
to player models
● Made improvements to the Cotton Candy Raygun’s hit detection during close-quarters
engagements
● Fixed an issue where the firing animation was sometimes not appearing for the Pentashot and
Laser Beamer
● Increased Cocoon damage when thrown at Humans
● Increased Klown movement speed when sprinting backward
● Fixed an issue that was causing the Popcorn Bazooka to deal double damage
● Reduced range of the Popcorn Bazooka to be more in line with the popcorn VFX
● Reduced environmental damage of the Popcorn Bazooka
● Reduced tracking time of the Popcorn Bazooka
● Increased Pentashot cottonization damage
● Improved Pentashot projectile hit detection
● Reduced Bouncecaster cottonization damage
● Increased Mallet charge speed
● Reduced the Hypnotic Lure escape threshold

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